General.json
Player Data Backup Calculation
The process makes ever 3 online minutes of a player one backup of the player data. So 48 hours of play time will result in 960 backups. Each backup file is round 1kb in size.
- 1 hour of play time will result in 20 backups.
- 24 hours of play time will result in 480 backups.
- 48 hours of play time will result in 960 backups.
- ...
Config
json
{
"version": "3", // Never touch this value. It is needed internally
"isInitialized": 1, // Never touch this value. It is needed internally
"subtractNPCKillsFromPlayerKills": 1, // 0 = off, 1 = on If you are using NPC's, and you kill them, some mods count this as a player kill. If you're mod do that, and you don't want that, set this to 1 and the kill will subtract from the player kills
"maxBackupsPerPlayer": 960, // How many backups a player can have. If a player has more backups, the oldest backup will be deleted. -1 deactivates this feature.
"doNotCountKillsWhenPlayerIsInSameGroupFromLBMasterGroup": 1, // 0 = off, 1 = on If a player is in the same group (LBMasters Advanced Groups), the kills will not be counted, if a teammate was killed
}