arrest.json
json
{
"version": "3", // Never touch this value. It is needed internally
"shouldDeleteAllItemsOnPrisoner": 1, // If a player gets arrested, all items on the player will be deleted; 0 = off, 1 = on
"shouldDeleteAllItemsOnExPrisoner": 1, // If a player is released by reducing their arrest time to 0, all items on the ex-prisoner will be deleted
"teleportArrestedIntoJail": 0, // Teleport arrested players automatically into prison; 0 = off, 1 = on
"teleportPosition": "0 0 0", // Target position for teleported players
"prisonerItems": [ // These items a prisoner will receive when they get arrested.
"Pickaxe",
"PrisonerCap",
"PrisonUniformPants",
"PrisonUniformJacket",
"AthleticShoes_Black",
"SodaCan_Cola",
"SodaCan_Cola",
"TunaCan",
"TunaCan"
],
"exPrisonerItems": [ // These items an ex-prisoner will receive when their arrest is over.
"CanvasPants_Blue",
"TShirt_RedBlackStripes",
"AthleticShoes_Brown",
"SodaCan_Kvass",
"SodaCan_Kvass",
"TunaCan",
"TunaCan"
],
"arrestAreas": [ // A player must be in this area to reduce their arrest time. Use, for example, a police jail; default is Prison Island
[
2746.17333984375,
26.421398162841798,
1301.691162109375
]
],
"exPrisonerAreas": [ // In this area, the ex-prisoner will spawn
[
3662.57421875,
6.720571994781494,
2396.926513671875
]
],
"arrestAreaRadius": 110 // The radius in which the prisoner must be to reduce their arrest time
}