house.json
If you create a new job in paycheck.json, a new definition will automatically be added here after first server restart or config reload.
json
{
"version": "7", // Never touch this value. It is needed internally
"minCountOfCopsForRaid": 3, // if a player wants to raid a house, A min count of cops has to be on duty
"copHouseConfigs": [], // Deprecated, will removed in future
"medicHouseConfigs": [], // Deprecated, will removed in future
"armyHouseConfigs": [], // Deprecated, will removed in future
"jobHouseDefinitions": [ // Here you can define the houses for each job
{
"jobId": "Cop", // Must be the same as in paycheck.json
"houseDefinitions": [ // Here you can define the houses for the job
{
"houseType": "Land_Village_PoliceStation", // House type
"raidTools": [ // Tools that a player must have in hands to raid the house
"Crowbar"
],
"raidTimeInSeconds": 30 // How long the raid takes in seconds
},
... more types
]
},
{ // next job
"jobId": "Medic",
"houseDefinitions": [
{
"houseType": "Land_City_Hospital",
"raidTools": [
"Crowbar"
],
"raidTimeInSeconds": 30
},
{
"houseType": "Land_Village_HealthCare",
"raidTools": [
"Crowbar"
],
"raidTimeInSeconds": 30
}
]
},
{
"jobId": "Army",
"houseDefinitions": [
{
"houseType": "Land_Tisy_HQ",
"raidTools": [
"Crowbar"
],
"raidTimeInSeconds": 30
},
{
"houseType": "Land_Mil_ATC_Small",
"raidTools": [
"Crowbar"
],
"raidTimeInSeconds": 30
},
{
"houseType": "Land_Mil_ATC_Big",
"raidTools": [
"Crowbar"
],
"raidTimeInSeconds": 30
},
{
"houseType": "Land_Mil_Airfield_HQ",
"raidTools": [
"Crowbar"
],
"raidTimeInSeconds": 30
}
]
},
{
"jobId": "Mechanic",
"houseDefinitions": []
}
]
}