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HouseExtensions.json

json
{
    "version": "6", // Never touch this value. It is necessary internally
    "extensions": [
        {
            "id": "rc70jd70ix", // Never touch this value. It is necessary internally
            "type": "#Alarm_system", // The Label in the House menu, you can change, but then you lose translations on other languages
            "description": "#Alarm_system_desc_1", // The description of the extension. You can change, but then you lose translations on other languages
            "price": 1, // The price of the extension
            "isHouseAlarm": 1, // Never touch this value. It is necessary internally
            "isHouseInventory": 0, // Never touch this value. It is necessary internally
            "isSpawnPoint": 0, // Never touch this value. It is necessary internally
            "isLockSystem": 0, // Never touch this value. It is necessary internally
            "isKeySpawnPoint": 0, // Never touch this value. It is necessary internally
            "isStopDisappearing": 0, // Never touch this value. It is necessary internally
            "isAutoLookDoorExtension": 0, // Never touch this value. It is necessary internally
            "message": "#Alarm_system_message_1", // Never touch this value. It is necessary internally
            "level": 1 // Never touch this value. It is necessary internally
        },
        {
            "id": "5", // Never touch this value. It is necessary internally
            "type": "#Alarm_system", // The Label in the House menu, you can change, but then you lose translations on other languages
            "description": "#Alarm_system_desc_2", // The description of the extension. You can change, but then you lose translations on other languages
            "price": 2, // The price of the extension
            "isHouseAlarm": 1, // Never touch this value. It is necessary internally
            "isHouseInventory": 0, // Never touch this value. It is necessary internally
            "isSpawnPoint": 0, // Never touch this value. It is necessary internally
            "isLockSystem": 0, // Never touch this value. It is necessary internally
            "isKeySpawnPoint": 0, // Never touch this value. It is necessary internally
            "isStopDisappearing": 0, // Never touch this value. It is necessary internally
            "isAutoLookDoorExtension": 0, // Never touch this value. It is necessary internally
            "message": "#Alarm_system_message_2", // Never touch this value. It is necessary internally
            "level": 2 // Never touch this value. It is necessary internally
        },
        {
            "id": "6", // Never touch this value. It is necessary internally
            "type": "#Alarm_system", // The Label in the House menu, you can change, but then you lose translations on other languages
            "description": "#Alarm_system_desc_3", // The description of the extension. You can change, but then you lose translations on other languages
            "price": 4, // The price of the extension
            "isHouseAlarm": 1,  // Never touch this value. It is necessary internally
            "isHouseInventory": 0, // Never touch this value. It is necessary internally
            "isSpawnPoint": 0, // Never touch this value. It is necessary internally
            "isLockSystem": 0, // Never touch this value. It is necessary internally
            "isKeySpawnPoint": 0, // Never touch this value. It is necessary internally
            "isStopDisappearing": 0, // Never touch this value. It is necessary internally
            "isAutoLookDoorExtension": 0, // Never touch this value. It is necessary internally
            "message": "#Alarm_system_message_3", // Never touch this value. It is necessary internally
            "level": 3 // Never touch this value. It is necessary internally
        },
        {
            "id": "1196607072", // Never touch this value. It is necessary internally
            "type": "#Respawn_Point", // The Label in the House menu, you can change, but then you lose translations on other languages
            "description": "#Respawn_Point_desc", // The description of the extension. You can change, but then you lose translations on other languages
            "price": 4, // The price of the extension
            "isHouseAlarm": 0, // Never touch this value. It is necessary internally
            "isHouseInventory": 0, // Never touch this value. It is necessary internally
            "isSpawnPoint": 1, // Never touch this value. It is necessary internally
            "isLockSystem": 0, // Never touch this value. It is necessary internally
            "isKeySpawnPoint": 0, // Never touch this value. It is necessary internally
            "isStopDisappearing": 0, // Never touch this value. It is necessary internally
            "isAutoLookDoorExtension": 0, // Never touch this value. It is necessary internally
            "message": "", // Never touch this value. It is necessary internally
            "level": 0 // Never touch this value. It is necessary internally
        },
        {
            "id": "70", // Never touch this value. It is necessary internally
            "type": "#inventory_extension", // The Label in the House menu, you can change, but then you lose translations on other languages
            "description": "#desc_house_inventory", // The description of the extension. You can change, but then you lose translations on other languages
            "price": 5, // The base price of the extension. This value will be combined with "storageBuyFactor" from house config
            "isHouseAlarm": 0, // Never touch this value. It is necessary internally
            "isHouseInventory": 1, // Never touch this value. It is necessary internally
            "isSpawnPoint": 0, // Never touch this value. It is necessary internally
            "isLockSystem": 0, // Never touch this value. It is necessary internally
            "isKeySpawnPoint": 0, // Never touch this value. It is necessary internally
            "isStopDisappearing": 0, // Never touch this value. It is necessary internally
            "isAutoLookDoorExtension": 0, // Never touch this value. It is necessary internally
            "message": "", // not used yet
            "level": 0 // Never touch this value. It is necessary internally
        },
        {
            "id": "290330542", // Never touch this value. It is necessary internally
            "type": "#Alarm_system", // The Label in the House menu, you can change, but then you lose translations on other languages
            "description": "#Alarm_system_desc_4", // The description of the extension. You can change, but then you lose translations on other languages
            "price": 5, // The price of the extension
            "isHouseAlarm": 1, // Never touch this value. It is necessary internally
            "isHouseInventory": 0,  // Never touch this value. It is necessary internally
            "isSpawnPoint": 0, // Never touch this value. It is necessary internally
            "isLockSystem": 0, // Never touch this value. It is necessary internally
            "isKeySpawnPoint": 0, // Never touch this value. It is necessary internally
            "isStopDisappearing": 0, // Never touch this value. It is necessary internally
            "isAutoLookDoorExtension": 0, // Never touch this value. It is necessary internally
            "message": "#Alarm_system_message_4", // Never touch this value. It is necessary internally
            "level": 4 // Never touch this value. It is necessary internally
        },
        {
            "id": "868950967", // Never touch this value. It is necessary internally
            "type": "#LockSystem", // The Label in the House menu, you can change, but then you lose translations on other languages
            "description": "#LockSystemDescription", // The description of the extension. You can change, but then you lose translations on other languages
            "price": 5, // The price of the extension
            "isHouseAlarm": 0, // Never touch this value. It is necessary internally
            "isHouseInventory": 0, // Never touch this value. It is necessary internally
            "isSpawnPoint": 0,  // Never touch this value. It is necessary internally
            "isLockSystem": 0, // Never touch this value. It is necessary internally
            "isKeySpawnPoint": 0, // Never touch this value. It is necessary internally
            "isStopDisappearing": 0, // Never touch this value. It is necessary internally
            "isAutoLookDoorExtension": 0, // Never touch this value. It is necessary internally
            "message": "", // Never touch this value. It is necessary internally
            "level": 0 // Never touch this value. It is necessary internally
        },
        {
            "id": "872327335", // Never touch this value. It is necessary internally
            "type": "#Key_Respawn_Point", // The Label in the House menu, you can change, but then you lose translations on other languages
            "description": "#Key_Respawn_Point_desc", // The description of the extension. You can change, but then you lose translations on other languages
            "price": 10, // The price of the extension
            "isHouseAlarm": 0, // Never touch this value. It is necessary internally
            "isHouseInventory": 0, // Never touch this value. It is necessary internally
            "isSpawnPoint": 0, // Never touch this value. It is necessary internally
            "isLockSystem": 0, // Never touch this value. It is necessary internally
            "isKeySpawnPoint": 1, // Never touch this value. It is necessary internally
            "isStopDisappearing": 0, // Never touch this value. It is necessary internally
            "isAutoLookDoorExtension": 0, // Never touch this value. It is necessary internally
            "message": "", // Never touch this value. It is necessary internally
            "level": 0 // Never touch this value. It is necessary internally
        },
        {
            "id": "998737067", // Never touch this value. It is necessary internally
            "type": "#Despawn_Prevent", // The Label in the House menu, you can change, but then you lose translations on other languages
            "description": "#Despawn_Prevent_desc", // The description of the extension. You can change, but then you lose translations on other languages
            "price": 100000, // The price of the extension
            "isHouseAlarm": 0, // Never touch this value. It is necessary internally
            "isHouseInventory": 0, // Never touch this value. It is necessary internally
            "isSpawnPoint": 0, // Never touch this value. It is necessary internally
            "isLockSystem": 0, // Never touch this value. It is necessary internally
            "isKeySpawnPoint": 0, // Never touch this value. It is necessary internally
            "isStopDisappearing": 1, // Never touch this value. It is necessary internally
            "isAutoLookDoorExtension": 0, // Never touch this value. It is necessary internally
            "message": "", // Never touch this value. It is necessary internally
            "level": 0 // Never touch this value. It is necessary internally
        },
        {
            "id": "bui717b1z4", // Never touch this value. It is necessary internally
            "type": "#tbr_auto_look_door_extension", // The Label in the House menu, you can change, but then you lose translations on other languages
            "description": "#tbr_auto_look_door_extension_desc", // The description of the extension. You can change, but then you lose translations on other languages
            "price": 20000000, // The price of the extension
            "isHouseAlarm": 0, // Never touch this value. It is necessary internally
            "isHouseInventory": 0, // Never touch this value. It is necessary internally
            "isSpawnPoint": 0, // Never touch this value. It is necessary internally
            "isLockSystem": 0, // Never touch this value. It is necessary internally
            "isKeySpawnPoint": 0, // Never touch this value. It is necessary internally
            "isStopDisappearing": 0, // Never touch this value. It is necessary internally
            "isAutoLookDoorExtension": 1, // Never touch this value. It is necessary internally
            "message": "",
            "level": 0
        }
    ]
}