HouseExtensions.json
json
{
"version": "6", // Never touch this value. It is necessary internally
"extensions": [
{
"id": "rc70jd70ix", // Never touch this value. It is necessary internally
"type": "#Alarm_system", // The Label in the House menu, you can change, but then you lose translations on other languages
"description": "#Alarm_system_desc_1", // The description of the extension. You can change, but then you lose translations on other languages
"price": 1, // The price of the extension
"isHouseAlarm": 1, // Never touch this value. It is necessary internally
"isHouseInventory": 0, // Never touch this value. It is necessary internally
"isSpawnPoint": 0, // Never touch this value. It is necessary internally
"isLockSystem": 0, // Never touch this value. It is necessary internally
"isKeySpawnPoint": 0, // Never touch this value. It is necessary internally
"isStopDisappearing": 0, // Never touch this value. It is necessary internally
"isAutoLookDoorExtension": 0, // Never touch this value. It is necessary internally
"message": "#Alarm_system_message_1", // Never touch this value. It is necessary internally
"level": 1 // Never touch this value. It is necessary internally
},
{
"id": "5", // Never touch this value. It is necessary internally
"type": "#Alarm_system", // The Label in the House menu, you can change, but then you lose translations on other languages
"description": "#Alarm_system_desc_2", // The description of the extension. You can change, but then you lose translations on other languages
"price": 2, // The price of the extension
"isHouseAlarm": 1, // Never touch this value. It is necessary internally
"isHouseInventory": 0, // Never touch this value. It is necessary internally
"isSpawnPoint": 0, // Never touch this value. It is necessary internally
"isLockSystem": 0, // Never touch this value. It is necessary internally
"isKeySpawnPoint": 0, // Never touch this value. It is necessary internally
"isStopDisappearing": 0, // Never touch this value. It is necessary internally
"isAutoLookDoorExtension": 0, // Never touch this value. It is necessary internally
"message": "#Alarm_system_message_2", // Never touch this value. It is necessary internally
"level": 2 // Never touch this value. It is necessary internally
},
{
"id": "6", // Never touch this value. It is necessary internally
"type": "#Alarm_system", // The Label in the House menu, you can change, but then you lose translations on other languages
"description": "#Alarm_system_desc_3", // The description of the extension. You can change, but then you lose translations on other languages
"price": 4, // The price of the extension
"isHouseAlarm": 1, // Never touch this value. It is necessary internally
"isHouseInventory": 0, // Never touch this value. It is necessary internally
"isSpawnPoint": 0, // Never touch this value. It is necessary internally
"isLockSystem": 0, // Never touch this value. It is necessary internally
"isKeySpawnPoint": 0, // Never touch this value. It is necessary internally
"isStopDisappearing": 0, // Never touch this value. It is necessary internally
"isAutoLookDoorExtension": 0, // Never touch this value. It is necessary internally
"message": "#Alarm_system_message_3", // Never touch this value. It is necessary internally
"level": 3 // Never touch this value. It is necessary internally
},
{
"id": "1196607072", // Never touch this value. It is necessary internally
"type": "#Respawn_Point", // The Label in the House menu, you can change, but then you lose translations on other languages
"description": "#Respawn_Point_desc", // The description of the extension. You can change, but then you lose translations on other languages
"price": 4, // The price of the extension
"isHouseAlarm": 0, // Never touch this value. It is necessary internally
"isHouseInventory": 0, // Never touch this value. It is necessary internally
"isSpawnPoint": 1, // Never touch this value. It is necessary internally
"isLockSystem": 0, // Never touch this value. It is necessary internally
"isKeySpawnPoint": 0, // Never touch this value. It is necessary internally
"isStopDisappearing": 0, // Never touch this value. It is necessary internally
"isAutoLookDoorExtension": 0, // Never touch this value. It is necessary internally
"message": "", // Never touch this value. It is necessary internally
"level": 0 // Never touch this value. It is necessary internally
},
{
"id": "70", // Never touch this value. It is necessary internally
"type": "#inventory_extension", // The Label in the House menu, you can change, but then you lose translations on other languages
"description": "#desc_house_inventory", // The description of the extension. You can change, but then you lose translations on other languages
"price": 5, // The base price of the extension. This value will be combined with "storageBuyFactor" from house config
"isHouseAlarm": 0, // Never touch this value. It is necessary internally
"isHouseInventory": 1, // Never touch this value. It is necessary internally
"isSpawnPoint": 0, // Never touch this value. It is necessary internally
"isLockSystem": 0, // Never touch this value. It is necessary internally
"isKeySpawnPoint": 0, // Never touch this value. It is necessary internally
"isStopDisappearing": 0, // Never touch this value. It is necessary internally
"isAutoLookDoorExtension": 0, // Never touch this value. It is necessary internally
"message": "", // not used yet
"level": 0 // Never touch this value. It is necessary internally
},
{
"id": "290330542", // Never touch this value. It is necessary internally
"type": "#Alarm_system", // The Label in the House menu, you can change, but then you lose translations on other languages
"description": "#Alarm_system_desc_4", // The description of the extension. You can change, but then you lose translations on other languages
"price": 5, // The price of the extension
"isHouseAlarm": 1, // Never touch this value. It is necessary internally
"isHouseInventory": 0, // Never touch this value. It is necessary internally
"isSpawnPoint": 0, // Never touch this value. It is necessary internally
"isLockSystem": 0, // Never touch this value. It is necessary internally
"isKeySpawnPoint": 0, // Never touch this value. It is necessary internally
"isStopDisappearing": 0, // Never touch this value. It is necessary internally
"isAutoLookDoorExtension": 0, // Never touch this value. It is necessary internally
"message": "#Alarm_system_message_4", // Never touch this value. It is necessary internally
"level": 4 // Never touch this value. It is necessary internally
},
{
"id": "868950967", // Never touch this value. It is necessary internally
"type": "#LockSystem", // The Label in the House menu, you can change, but then you lose translations on other languages
"description": "#LockSystemDescription", // The description of the extension. You can change, but then you lose translations on other languages
"price": 5, // The price of the extension
"isHouseAlarm": 0, // Never touch this value. It is necessary internally
"isHouseInventory": 0, // Never touch this value. It is necessary internally
"isSpawnPoint": 0, // Never touch this value. It is necessary internally
"isLockSystem": 0, // Never touch this value. It is necessary internally
"isKeySpawnPoint": 0, // Never touch this value. It is necessary internally
"isStopDisappearing": 0, // Never touch this value. It is necessary internally
"isAutoLookDoorExtension": 0, // Never touch this value. It is necessary internally
"message": "", // Never touch this value. It is necessary internally
"level": 0 // Never touch this value. It is necessary internally
},
{
"id": "872327335", // Never touch this value. It is necessary internally
"type": "#Key_Respawn_Point", // The Label in the House menu, you can change, but then you lose translations on other languages
"description": "#Key_Respawn_Point_desc", // The description of the extension. You can change, but then you lose translations on other languages
"price": 10, // The price of the extension
"isHouseAlarm": 0, // Never touch this value. It is necessary internally
"isHouseInventory": 0, // Never touch this value. It is necessary internally
"isSpawnPoint": 0, // Never touch this value. It is necessary internally
"isLockSystem": 0, // Never touch this value. It is necessary internally
"isKeySpawnPoint": 1, // Never touch this value. It is necessary internally
"isStopDisappearing": 0, // Never touch this value. It is necessary internally
"isAutoLookDoorExtension": 0, // Never touch this value. It is necessary internally
"message": "", // Never touch this value. It is necessary internally
"level": 0 // Never touch this value. It is necessary internally
},
{
"id": "998737067", // Never touch this value. It is necessary internally
"type": "#Despawn_Prevent", // The Label in the House menu, you can change, but then you lose translations on other languages
"description": "#Despawn_Prevent_desc", // The description of the extension. You can change, but then you lose translations on other languages
"price": 100000, // The price of the extension
"isHouseAlarm": 0, // Never touch this value. It is necessary internally
"isHouseInventory": 0, // Never touch this value. It is necessary internally
"isSpawnPoint": 0, // Never touch this value. It is necessary internally
"isLockSystem": 0, // Never touch this value. It is necessary internally
"isKeySpawnPoint": 0, // Never touch this value. It is necessary internally
"isStopDisappearing": 1, // Never touch this value. It is necessary internally
"isAutoLookDoorExtension": 0, // Never touch this value. It is necessary internally
"message": "", // Never touch this value. It is necessary internally
"level": 0 // Never touch this value. It is necessary internally
},
{
"id": "bui717b1z4", // Never touch this value. It is necessary internally
"type": "#tbr_auto_look_door_extension", // The Label in the House menu, you can change, but then you lose translations on other languages
"description": "#tbr_auto_look_door_extension_desc", // The description of the extension. You can change, but then you lose translations on other languages
"price": 20000000, // The price of the extension
"isHouseAlarm": 0, // Never touch this value. It is necessary internally
"isHouseInventory": 0, // Never touch this value. It is necessary internally
"isSpawnPoint": 0, // Never touch this value. It is necessary internally
"isLockSystem": 0, // Never touch this value. It is necessary internally
"isKeySpawnPoint": 0, // Never touch this value. It is necessary internally
"isStopDisappearing": 0, // Never touch this value. It is necessary internally
"isAutoLookDoorExtension": 1, // Never touch this value. It is necessary internally
"message": "",
"level": 0
}
]
}