Revive Config
json
{
"version": "7", // Never touch this value. It is needed internally
"isInitialized": 1, // Never touch this value. It is needed internally
"destroyDefibrillatorAfterUsage": 0, // 0 = Defibrillator will not be destroyed after usage, 1 = Defibrillator will be destroyed after usage
"deleteDeadBodyTimeWhenHealedByPlayer": 5.0, // Time in seconds when the dead body will be deleted when healed by another player
"minTimeBeforeKillButton": 180, // Min time in seconds before player can use the killbutton
"revive": {
"maxWounds": 5, // Max wounds the player get when revived
"minWounds": 1, // Min wounds the player get when revived
"health": 0.5, // Health the player get when revived (0.0 - 1.0) 1.0 = 100%
"blood": 0.5, // Blood the player get when revived (0.0 - 1.0) 1.0 = 100%
"shock": 0.0 // Shock the player get when revived (0.0 - 1.0) 0 means 100% shock, 1.0 means no shock
},
"enableRealEstateRespawn": 0, // 0 = No real estate respawn, 1 = Real estate respawn is enabled
"priceForRealEstateRespawn": -1, // Price for real estate respawn -1 = no price for real estate respawn 100 = 100 $ for real estate respawn
"minTimerBeforeRealEstateRespawn": 180, // Min time in seconds before the player can be revived in the real estate
"saveItemInHandRealEstate": 1, // 0 = Item in hand will NOT be saved, 1 = Item in hand will be saved
"putItemInHandRealEstate": 1, // 0 = Item in hand will NOT be put back to hand, 1 = Item in hand will be put back to hands, this option requires "saveItemInHandRealEstate" to be 1
"reviveRealEstate": {
"maxWounds": 0,
"minWounds": 0,
"health": 1.0,
"blood": 1.0,
"shock": 1.0
},
"enableHospital": 1, // 0 = No hospital revive, 1 = Hospital revive is enabled
"minTimeBeforeHospital": 180, // Min time in seconds before the player can be revived in the hospital
"minTimeBeforeHospitalWhenNoOtherPlayerIsOnline": 60, // Min time in seconds before the player can be revived in the hospital when no other player is online
"priceForReviveInHospital": -1, // Price for revive in hospital -1 = no price for revive 100 = 100 $ for revive
"saveItemInHandHospital": 1, // 0 = Item in hand will NOT be saved, 1 = Item in hand will be saved
"putItemInHandHospital": 1, // 0 = Item in hand will NOT be put back to hand, 1 = Item in hand will be put back to hands, this option requires "saveItemInHandHospital" to be 1
"reviveHospital": {
"maxWounds": 0,
"minWounds": 0,
"health": 1.0,
"blood": 1.0,
"shock": 1.0
},
"hospitalSpawnPoints": [
{
"id": "0cdl6apubc", // ID of the spawn point, must be unique
"orientation": [ // Orientation of the spawn point
46.99998474121094,
0.0,
0.0
],
"point": [ // Position of the spawn point
10283.5185546875,
12.801782608032227,
2293.035400390625
]
},
{
"id": "ig454b5fca",
"orientation": [
-162.0,
0.0,
0.0
],
"point": [
6478.24462890625,
9.735041618347168,
2713.15771484375
]
},
{
"id": "jmp7ufrhxv",
"orientation": [
-27.0,
0.0,
0.0
],
"point": [
3767.240234375,
312.504150390625,
9011.1181640625
]
}
],
"priceMedicHeal": 1000, // Price for heal by medic -1 = no price for heal 100 = 100 $ for heal
"minMedicCountForHospitalTimer": 1, // Min medic count for hospital timer
"medicRevive": {
"maxWounds": 2,
"minWounds": 0,
"health": 0.699999988079071,
"blood": 0.699999988079071,
"shock": 0.699999988079071
}
}