DiseaseConfig.json
Player can become sick when he is dirty. You can configure here the chance to get sick.
json
{
"chanceToGetSalmonella": 0.01, // Chance to get salmonella
"chanceToGetCholera": 0.01, // Chance to get cholera
"chanceToGetInfluenza": 0.01 // Chance to get influenza
}