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DiseaseConfig.json

Player can become sick when he is dirty. You can configure here the chance to get sick.

json
{
  "chanceToGetSalmonella": 0.01, // Chance to get salmonella
  "chanceToGetCholera": 0.01, // Chance to get cholera
  "chanceToGetInfluenza": 0.01 // Chance to get influenza
}