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RealEstateReviveConfig.json and PremiumRealEstateReviveConfig.json

TIP

This config is only relevant if you use Real Estate Mod https://www.themodbase.com/mods/TBRealEstate.

json
{
    "version": "3", // Never touch this value. It is needed internally
    "enable": 1, // 0 = No real estate revive, 1 = Real estate revive is enabled 
    "minTimeBefore": 2, // Min time in seconds before the player can be revived by a real estate agent 
    "minTimeBeforeWhenNoOtherPlayerIsOnline": 2, // Min time in seconds before the player can be revived by a real estate agent when no other player is online 
    "currencyType": "default", // Currency type for the price of the revive by a real estate agent (see currencyConfig in TBMods/Config/Globals) 
    "price": 1, // Price for revive by a real estate agent | -1 = free for revive | 100 = 100 $ for revive 
    "enabledInPVPZones": 1, // 0 = disabled in PVP zones, 1 = enabled in PVP zones Supported PVP Zone Mods are PVEZ and Ninjins-PvP-PvE
    "damageConfig": { // This part is relevant for both versions.
        "maxWounds": 0, // Max wounds the player get when revived
        "minWounds": 0, // Min wounds the player get when revived
        "health": 1.0, // Health the player get when revived (0.0 - 1.0) 1.0 = 100%
        "blood": 0.800000011920929, // Blood level the player get when revived (0.0 - 1.0) 1.0 = 100%
        "shock": 1.0 // Shock level the player get when revived (0.0 - 1.0) 0 means 100% shock, 1.0 means no shock
    },
    "blacklistAreas": [ // If you have entries here, the player can't use the real estate revive in these areas
		{
			"position": [
				6539.668945,
				6.186157,
				2470.276611
			],
			"radius": 20
		},
        ...
	],
    "enableSlotSave": 0, // 0 = Slot config is disabled, all items will be saved, 1 = Slot config is enabled, only items in slotsToSave will be saved
    "slotsToSave": [ // if enableSlotSave is 1, this will save the items in the specified slots, if a slot is not in this list, it will not be saved
        {
            "slotName": "Headgear", // DayZ Name of the slot
            "saveCargo": 1 // 0 = If an item in this slot has cargo, items in cargo will NOT be saved, 1 = If an item in this slot has cargo, items in cargo will be saved
        },
        ...
    ],
    "saveItemInHand": 1, // 0 = Item in hand will NOT be saved, 1 = Item in hand will be saved
    "putItemInHand": 0, // 0 = Item in hand will NOT be put back to hand, 1 = Item in hand will be put back to hands, this option requires "saveItemInHand" to be 1
    "canSelectRespawnLocation": 0 // 0 = No respawn location selection, 1 = Respawn location selection is enabled
}