RealEstateReviveConfig.json and PremiumRealEstateReviveConfig.json
TIP
This config is only relevant if you use Real Estate Mod https://www.themodbase.com/mods/TBRealEstate.
json
{
"version": "3", // Never touch this value. It is needed internally
"enable": 1, // 0 = No real estate revive, 1 = Real estate revive is enabled
"minTimeBefore": 2, // Min time in seconds before the player can be revived by a real estate agent
"minTimeBeforeWhenNoOtherPlayerIsOnline": 2, // Min time in seconds before the player can be revived by a real estate agent when no other player is online
"currencyType": "default", // Currency type for the price of the revive by a real estate agent (see currencyConfig in TBMods/Config/Globals)
"price": 1, // Price for revive by a real estate agent | -1 = free for revive | 100 = 100 $ for revive
"enabledInPVPZones": 1, // 0 = disabled in PVP zones, 1 = enabled in PVP zones Supported PVP Zone Mods are PVEZ and Ninjins-PvP-PvE
"damageConfig": { // This part is relevant for both versions.
"maxWounds": 0, // Max wounds the player get when revived
"minWounds": 0, // Min wounds the player get when revived
"health": 1.0, // Health the player get when revived (0.0 - 1.0) 1.0 = 100%
"blood": 0.800000011920929, // Blood level the player get when revived (0.0 - 1.0) 1.0 = 100%
"shock": 1.0 // Shock level the player get when revived (0.0 - 1.0) 0 means 100% shock, 1.0 means no shock
},
"blacklistAreas": [ // If you have entries here, the player can't use the real estate revive in these areas
{
"position": [
6539.668945,
6.186157,
2470.276611
],
"radius": 20
},
...
],
"enableSlotSave": 0, // 0 = Slot config is disabled, all items will be saved, 1 = Slot config is enabled, only items in slotsToSave will be saved
"slotsToSave": [ // if enableSlotSave is 1, this will save the items in the specified slots, if a slot is not in this list, it will not be saved
{
"slotName": "Headgear", // DayZ Name of the slot
"saveCargo": 1 // 0 = If an item in this slot has cargo, items in cargo will NOT be saved, 1 = If an item in this slot has cargo, items in cargo will be saved
},
...
],
"saveItemInHand": 1, // 0 = Item in hand will NOT be saved, 1 = Item in hand will be saved
"putItemInHand": 0, // 0 = Item in hand will NOT be put back to hand, 1 = Item in hand will be put back to hands, this option requires "saveItemInHand" to be 1
"canSelectRespawnLocation": 0 // 0 = No respawn location selection, 1 = Respawn location selection is enabled
}