HospitalReviveConfig.json and HospitalReviveConfigPremium.json
TIP
HospitalReviveConfig = This config is for non premium players.
HospitalReviveConfigPremium = This config is for premium players.
json
{
"version": "3", // Never touch this value. It is needed internally
"enable": 1, // 0 = No hospital revive, 1 = Hospital revive is enabled
"minTimeBefore": 180, // Min time in seconds before the player can be revived in the hospital
"minTimeBeforeWhenNoOtherPlayerIsOnline": 60, // Min time in seconds before the player can be revived in the hospital when no other player is online
"currencyType": "default", // Currency type for the price of the revive in hospital (see currencyConfig in TBMods/Config/Globals)
"price": -1, // Price for revive in hospital | -1 = free for revive | 100 = 100 $ for revive
"enabledInPVPZones": 1, // 0 = disabled in PVP zones, 1 = enabled in PVP zones Supported PVP Zone Mods are PVEZ and Ninjins-PvP-PvE
"damageConfig": {
"maxWounds": 0, // Max wounds the player get when revived
"minWounds": 0, // Min wounds the player get when revived
"health": 1.0, // Health the player get when revived (0.0 - 1.0) 1.0 = 100%
"blood": 1.0, // Blood level the player get when revived (0.0 - 1.0) 1.0 = 100%
"shock": 1.0 // Shock level the player get when revived (0.0 - 1.0) 0 means 100% shock, 1.0 means no shock
},
"blacklistAreas": [ // If you have entries here, the player can't use the hospital revive in these areas
{
"position": [
6539.668945,
6.186157,
2470.276611
],
"radius": 20
},
...
],
"enableSlotSave": 0, // 0 = Slot config is disabled, all items will be saved, 1 = Slot config is enabled, only items in slotsToSave will be saved
"slotsToSave": [ // if enableSlotSave is 1, this will save the items in the specified slots, if a slot is not in this list, it will not be saved
{
"slotName": "Headgear", // DayZ Name of the slot
"saveCargo": 1 // 0 = If an item in this slot has cargo, items in cargo will NOT be saved, 1 = If an item in this slot has cargo, items in cargo will be saved
},
...
],
"saveItemInHand": 1, // 0 = Item in hand will NOT be saved, 1 = Item in hand will be saved
"putItemInHand": 1, // 0 = Item in hand will NOT be put back to hand, 1 = Item in hand will be put back to hands, this option requires "saveItemInHand" to be 1
"canSelectRespawnLocation": 0, // 0 = No respawn location selection, 1 = Respawn location selection is enabled
"spawnPoints": [
{
"id": "adqoi83a67", // ID of the spawn point, must be unique
"orientation": [ // Orientation of the spawn point
226.99998474121095,
0.0,
0.0
],
"point": [ // Position of the spawn point
10283.5185546875,
12.801782608032227,
2293.035400390625
],
"name": "Hospital 1" // Display Name of the spawn point
},
{
"id": "573sbye32f", // ID of the spawn point, must be unique
"orientation": [ // Orientation of the spawn point
0.0,
0.0,
0.0
],
"point": [ // Position of the spawn point
6478.24462890625,
9.735041618347168,
2713.15771484375
],
"name": "Hospital 2" // Display Name of the spawn point
}
]
}