ScratchCardConfig.json
TIP
This config is used to configure the scratch card.
Symbols
| Symbol | Description |
|---|---|
| zombie | Zombie symbol |
| appel | Apple symbol |
| eat | Eat symbol |
| bottle | Bottle symbol |
| ducktape | Ducktape symbol |
| medical | Medical symbol |
| plum | Plum symbol |
| tires | Tires symbol |
| nvg | NVG symbol |
Config
json
{
"version": "1", // Never touch this value. It is needed internally
"isInitialized": 1, // Never touch this value. It is needed internally
"WinningCombinations": [
{
"Symbol": "zombie", // The symbol that will be displayed on the scratch card
"Chance": 45, // The win chance for this symbol
"RewardVariations": [ // The reward variations for this symbol, one of them will be chosen randomly
{
"Rewards": [ // The rewards for this symbol variation, all of them will be given to the player
"Pear",
"Plum"
]
},
{
"Rewards": [
"Tomato",
"Potato"
]
}
]
},
{
"Symbol": "appel",
"Chance": 30,
"RewardVariations": [
{
"Rewards": [
"Apple",
"SodaCan_Pipsi"
]
},
{
"Rewards": [
"Apple",
"Marmalade"
]
}
]
},
{
"Symbol": "eat",
"Chance": 20,
"RewardVariations": [
{
"Rewards": [
"BakedBeansCan",
"TacticalBaconCan"
]
},
{
"Rewards": [
"SpaghettiCan",
"SardinesCan"
]
}
]
},
{
"Symbol": "bottle",
"Chance": 15,
"RewardVariations": [
{
"Rewards": [
"WaterBottle"
]
},
{
"Rewards": [
"Canteen"
]
}
]
},
{
"Symbol": "ducktape",
"Chance": 10,
"RewardVariations": [
{
"Rewards": [
"DuctTape",
"EpoxyPutty"
]
}
]
},
{
"Symbol": "medical",
"Chance": 8,
"RewardVariations": [
{
"Rewards": [
"BandageDressing",
"BloodTestKit"
]
},
{
"Rewards": [
"SalineBagIV",
"Epinephrine"
]
}
]
},
{
"Symbol": "plum",
"Chance": 4,
"RewardVariations": [
{
"Rewards": [
"PipeWrench",
"Pliers"
]
}
]
},
{
"Symbol": "tires",
"Chance": 2,
"RewardVariations": [
{
"Rewards": [
"CarTire",
"CarRadiator"
]
}
]
},
{
"Symbol": "nvg",
"Chance": 1,
"RewardVariations": [
{
"Rewards": [
"NVGHeadstrap"
]
}
]
}
]
}